Two games. Same studio. Both co-op only. Both critically acclaimed. Both built around two players who need each other to finish.
If you are standing between Split Fiction and It Takes Two trying to pick one, you are in a good position. Either game is an excellent choice. But they are not the same, and which one you start with can shape how much you enjoy the other.
This guide breaks down the key differences so you can make the right call.
Split Fiction vs It Takes Two at a Glance
|
|
Split Fiction |
It Takes Two |
|
Released |
March 2025 |
March 2021 |
|
Characters |
Mio and Zoe (strangers) |
Cody and May (married couple) |
|
Tone |
Sci-fi and fantasy adventure |
Emotional platformer |
|
Length |
12–15 hours |
12–16 hours |
|
PS4 / Xbox One |
No |
Yes |
|
Nintendo Switch |
Switch 2 only |
All Switch versions |
|
Cross-play |
Yes |
No |
|
Friend's Pass |
Yes |
Yes |
|
Optional content |
Side stories (full mini-adventures) |
Hidden mini-games (25+) |
The Story: Which Has the Better Narrative?
Both games are emotionally intelligent in ways that most co-op titles are not. But they approach emotion differently.
It Takes Two tells a story about two people who used to know each other completely and no longer do. Cody and May are married, on the verge of divorce, transformed into dolls by their daughter's wish. The emotional weight comes from loss and recognition. You are watching two people try to remember something they had.
Split Fiction is the opposite. Mio and Zoe start as complete strangers with nothing in common except a shared disaster. Their relationship builds from scratch across the game. What lands at the end has to be earned entirely from zero.
Neither approach is better. It Takes Two hits harder emotionally because the personal stakes are higher from the start. Split Fiction earns its emotional moments more gradually and arguably more satisfyingly because of that.
If you want to feel something fast, It Takes Two. If you want the slow build, Split Fiction.
For more on the It Takes Two story, see our breakdown of Cody and May and why it works as a couples game. For Mio and Zoe, see our Split Fiction character guide.
The Characters: Cody & May vs Mio & Zoe


Cody and May have a history together. Their dynamic starts in conflict because something real was lost between them. That makes their relationship immediately loaded. Every chapter puts new pressure on who they are to each other.
Mio and Zoe come in as opposites who have no history. Mio is a sci-fi writer: precise, controlled, and reluctant to trust. Zoe is a fantasy writer: warm, instinctive, and open. The friction between them is about worldview rather than personal history, which gives the game a slightly lighter touch even when things get emotionally serious.
Both duos are designed so that neither player ever feels like the second character. Both have equal mechanical importance, equal story weight, and equal memorable moments.
Which duo you connect with more tends to reflect which relationship dynamic resonates: the couple trying to find each other again, or the strangers trying to find each other for the first time.
The Gameplay: Which Is More Creative?
This is the category where the games are most similar and hardest to separate.
Both constantly introduce completely new mechanics. Neither repeats a major gameplay idea. Both feel like a series of shorter games stitched together by a shared story.
The differences are in degree and tone.
Split Fiction is more mechanically ambitious. Six chapters, each set in a completely different world with completely different rules. The optional side stories add full self-contained adventures on top of that. The game never really settles into a groove.
It Takes Two has more tonal variety within its chapters. One moment you are in a toy-filled bedroom fighting a vacuum cleaner. The next you are in a quiet snow globe scene that catches you off guard emotionally. The swings between funny and sincere are more dramatic in It Takes Two.
Both approaches work. Split Fiction rewards players who want constant novelty and mechanical invention. It Takes Two rewards players who want those highs to mean more because of what surrounds them.
For a deep dive into what Split Fiction specifically does better, see 7 Things Split Fiction Does Better Than Most Co-Op Games.
The Length: How Do They Compare?
Both games run 12 to 15 hours for most players on the main story, so there is no meaningful difference.
Split Fiction has optional side stories that add several more hours for completionists. It Takes Two has over 25 hidden mini-games scattered across its chapters.
Neither game pads its runtime. Every hour is used.
For the full breakdown: how long It Takes Two takes and how long Split Fiction takes.
Platforms: Where Can You Play Each?
This is the most practical difference between the two games and often determines the decision before anything else does.
It Takes Two runs on PS4, PS5, Xbox One, Xbox Series X/S, all Nintendo Switch versions, and PC. It has the widest platform reach of any Hazelight game.
Split Fiction requires current-generation hardware: PS5, Xbox Series X/S, Nintendo Switch 2, or PC. It does not run on PS4, Xbox One, or the original Nintendo Switch. Split Fiction also supports full cross-platform play, which It Takes Two does not.
If you or your co-op partner are on older hardware, the choice is effectively made for you.
If you are both on current-gen hardware and one of you is on PlayStation while the other is on Xbox or PC, Split Fiction is the only option because of its cross-play support.
See the complete details: It Takes Two platform guide and Split Fiction platform guide.
Which Should You Play First?
Start with It Takes Two if:
- You are new to co-op gaming
- You are playing with a partner or couple specifically
- You are on PS4, Xbox One, or the original Nintendo Switch
- You want something emotionally grounded from the very first session
- You have never played a Hazelight game and want the most accessible entry point
Start with Split Fiction if:
- Both of you are experienced co-op players who want mechanical ambition
- You are on different platforms and need cross-play
- You want the larger game with more optional content
- You played It Takes Two and loved it and are ready for Hazelight at full throttle
For most people, the answer is It Takes Two first — not because it is better, but because it is more accessible and its emotional intimacy lands harder when you have not yet been through a Hazelight game. Split Fiction then becomes the escalation. That said, there is no wrong order. Both games are completely standalone.
What to Play After Both

Once you have played both It Takes Two and Split Fiction, there is one obvious next step: A Way Out, Hazelight's first game from 2018.
It is shorter (about 6 hours), grittier in tone, and set in a prison escape thriller rather than a fantastical adventure. It is the game that proved Hazelight's co-op-only approach could work at all, and it has one of the most discussed endings in recent co-op gaming.
It runs on PS4, Xbox One, and PC, so it is also the answer for players on older hardware who want to experience all three Hazelight games.
Read our full guide: How Long Is A Way Out? Leo, Vincent, and Everything You Need to Know.
Can You Play Both?
Absolutely, and you probably should.
Between the three Hazelight games you are looking at roughly 30 to 40 hours of co-op content with no repetition across any of them. Each game is a completely different experience in tone, setting, and mechanics, which makes playing all three feel like variety rather than more of the same.
The Friend's Pass system applies to all three, meaning you only need to buy one copy of each game to play with a partner.
Official Merchandise

Both games have dedicated merchandise at the official Hazelight store.
Split Fiction:
- Mio Plushie and Zoe Plushie: Soft collectibles, one per player
- Split Fiction Collector's Collection: Dragon plushies, posters, apparel and more
It Takes Two:
- Cody Mini Action Figure and May Mini Action Figure: Detailed display figures, one for each player
- It Takes Two Collector's Collection: Full range including plushies, weapons kits, posters and apparel
A Way Out:
- A Way Out Collection: Metal poster, crewneck, t-shirt and wristband lanyard for Leo and Vincent fans
FAQ
Is Split Fiction better than It Takes Two?
Neither is better in any absolute sense. Split Fiction is more mechanically ambitious and has broader platform cross-play. It Takes Two is more emotionally immediate and runs on a wider range of hardware. Most players who love one end up loving both.
Which Hazelight game should I play first?
For most players, start with It Takes Two. It is the more accessible entry point and its emotional story lands harder when it is your first Hazelight game. Split Fiction works as a starting point too, especially for experienced co-op players.
Are Split Fiction and It Takes Two connected?
No. They are completely standalone games with no shared characters, world, or story. Both are made by the same studio under the same co-op-only philosophy, but you can play them in any order.
How long is Split Fiction compared to It Takes Two?
Both are similar in length. Split Fiction takes most players 12 to 15 hours for the main story. It Takes Two takes 12 to 16 hours. Split Fiction also has optional side stories that add extra time for completionists.
Do you need cross-play to play together?
Only if you and your co-op partner are on different platforms. It Takes Two requires both players to be on the same platform family. Split Fiction supports full cross-platform play, so you can co-op across PlayStation, Xbox, PC, and Switch 2.
What are the games like It Takes Two?
The closest games to It Takes Two are Split Fiction and A Way Out. Both are made by the same studio, Hazelight, with the same co-op-only design philosophy. Split Fiction is more mechanically ambitious and slightly longer. A Way Out is shorter and grittier. See our full guide to all Hazelight games for the complete picture.
Does the order you play them matter?
No. Both games are fully standalone. Most players find It Takes Two slightly more emotionally impactful as a first Hazelight game, but the experience is excellent either way.